![]() I’d respec my skill points after every dozen or so deaths as I learned a boss’s moves more. Because of this, each fight begets experimentation. Some bosses were nimble and quick, like your player character, while others were large and dealt heavy damage. What I really enjoyed about the boss fights was how different they all were. It’s awesome.Īzikel, God of Light, was a standout boss for me. Instead, Eldest Souls has 10 boss fights ranging from very difficult to holy sh*t when will this torture end. There aren’t any levels populated with enemies, deathly swamps (thank the Old Gods), or shortcuts back to a checkpoint, like what you’d expect from a From Software game. Indie developer Fallen Flag Studio‘s Eldest Souls is a soulslike, 16-bit, boss-rush action game. I learned something after each death - the boss’s moves, what was and wasn’t working for my build, the right timing for dashing. I died plenty more times (thankfully not 100 times to a single boss again) and after each death exclaimed, “Oh! So close!” because the game never discouraged me to the point of not wanting to play it anymore. Once I slayed The Guardian, the game began to open up and I was able to really experience it for all its glory. Yet, I was struggling so hard with Eldest Souls. ![]() ![]() I love difficult games that challenge players and have dumped countless hours into them. I’ve died way more than twice in Sekiro: Shadows Die Twice. One of my favorite games ever is Bloodborne. I had been trying for hours against the first non-tutorial boss and had died an embarrassing 100 times (the game so kindly keeps a count of your deaths). ![]() There was a point in Eldest Souls when I didn’t think I’d be able to write this review. ![]()
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